![]() Triumph would then prototype these ideas and get them into the hands of some hardcore fans of the series, “who are often our worst critics.” They looked at older entries into the series and determined a couple of core features they wouldn’t touch, as they are “the pillars of what makes this game, the reason why it ever came to popularity.” Aside from this core, though, everything was possible – and some of the changes were “quite radical,” Sas said. However, there is also the danger of a brand becoming stagnant, so developers constantly have to balance those two aspects.ĭuring the creation of Age of Wonders 4, this was on the team’s mind all the time. In the worst case scenario, a developer can lose their core audience if they stride too far from the previous games, he explained. “Every developer making a sequel has to make a call there.” “The difficulty when you make a sequel is always: to what degree do you stick to the roots and listen to your core audience, and to what degree do you innovate,” Sas said. ![]() Published by Paradox Interactive and developed by Triumph, Age of Wonders 4 manages to stay true to the series’ roots and innovate at the same time, especially in regards to allowing players to role-play their faction and adapt their playstyle to be less violent and aggressive. This has been the biggest Age of Wonders launch in history, in all its 25 years.” Triumph Studios’ Lennart Sas, game director for Age of Wonders 4, told GLHF in an interview that “we are really happy. The turn-based 4X game is currently sitting on a score of 83 on Metacritic as well as a ‘Very Positive’ rating on Steam, having received praise both from critics and the public. Age of Wonders 4, which launched on May 2, 2023, on PC, PS5, and Xbox Series X|S, has lived up to expectations.
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