![]() ![]() ![]() Some of those projects are being developed internally, while “some” are developed with external studios, like Diablo Immortal. And so where some of the PC products are mature rated our goal is that this is will not be mature rated.”Īdham added that Blizzard now has “many of our best developers” working on mobile titles. “If it’s about the maturity of the content, Diablo Immortal for the mobile device is being designed so that everybody can play it from all ages. “It gives us the opportunity to introduce Diablo to a much broader audience around the world that play games, now many primarily on their phones, and in North America a younger audience, many primarily on their phones,” Adham said. When asked about the direction of Immortal, Adham said that bringing Diablo to mobiles would help Blizzard expand the franchise – and also the demographic of the average Diablo fan. Diablo Immortal, on the other hand, will be a game Blizzard hopes to target at all ages.Īt a group press conference uploaded by 리뷰빌런 하텍 from Blizzcon, Blizzard co-founder Allen Adham and Diablo Immortal principal designer Wyatt Cheng took different questions about mobile gaming, and Immortal more generally. Diablo has always been a franchise about battling back the seventh circle of hell, sometimes in a viscerally bloody fashion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |